﻿[Author]
Author = Mikul
[Description]
Description = 
[Objectives]
Objectivescount = 77

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1415,815
Objectives[0]positionY = -1537,342
Objectives[0]positionZ = 58,92853
Objectives[0]Heading = 129,9999
Objectives[0]model = a_m_m_mexlabor_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = CarbineRifle
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 16
Objectives[0]mission_Actors[0]positionX = 1412,562
Objectives[0]mission_Actors[0]positionY = -1543,821
Objectives[0]mission_Actors[0]positionZ = 58,43037
Objectives[0]mission_Actors[0]Heading = 164,9996
Objectives[0]mission_Actors[0]String_Name = g_m_y_azteca_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 16
Objectives[0]mission_Actors[1]positionX = 1411,764
Objectives[0]mission_Actors[1]positionY = -1545,112
Objectives[0]mission_Actors[1]positionZ = 58,29599
Objectives[0]mission_Actors[1]Heading = 344,9999
Objectives[0]mission_Actors[1]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1413,17
Objectives[0]mission_Actors[2]positionY = -1534,237
Objectives[0]mission_Actors[2]positionZ = 58,51511
Objectives[0]mission_Actors[2]Heading = 154,9984
Objectives[0]mission_Actors[2]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = MicroSMG
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1414,285
Objectives[0]mission_Vehicles[0]positionY = -1550,392
Objectives[0]mission_Vehicles[0]positionZ = 57,91142
Objectives[0]mission_Vehicles[0]Heading = 337,6636
Objectives[0]mission_Vehicles[0]Name = Trashmaster
Objectives[0]mission_Vehicles[0]Model = trash
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1417,182
Objectives[0]mission_Vehicles[1]positionY = -1541,765
Objectives[0]mission_Vehicles[1]positionZ = 59,00278
Objectives[0]mission_Vehicles[1]Heading = 127,7458
Objectives[0]mission_Vehicles[1]Name = Pounder
Objectives[0]mission_Vehicles[1]Model = pounder
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1413,459
Objectives[0]mission_Vehicles[2]positionY = -1535,702
Objectives[0]mission_Vehicles[2]positionZ = 58,07009
Objectives[0]mission_Vehicles[2]Heading = 133,5071
Objectives[0]mission_Vehicles[2]Name = Seminole
Objectives[0]mission_Vehicles[2]Model = seminole
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBronze
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = -2187,524
Objectives[0]mission_Vehicles[3]positionY = -389,0147
Objectives[0]mission_Vehicles[3]positionZ = 12,87858
Objectives[0]mission_Vehicles[3]Heading = 9,947924
Objectives[0]mission_Vehicles[3]Name = Dilettante
Objectives[0]mission_Vehicles[3]Model = dilettante
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -2181,265
Objectives[0]mission_Vehicles[4]positionY = -404,1268
Objectives[0]mission_Vehicles[4]positionZ = 12,71605
Objectives[0]mission_Vehicles[4]Heading = 290,0404
Objectives[0]mission_Vehicles[4]Name = Prairie
Objectives[0]mission_Vehicles[4]Model = prairie
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_conc_blocks01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2179,178
Objectives[0]mission_Props[0]positionY = -399,1498
Objectives[0]mission_Props[0]positionZ = 12,31944
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 45
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 100
Objectives[0]mission_Pickup_Props[0]positionX = 1422,446
Objectives[0]mission_Pickup_Props[0]positionY = -1534,499
Objectives[0]mission_Pickup_Props[0]positionZ = 59,25772
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -175
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 100
Objectives[0]mission_Pickup_Props[1]positionX = 1423,582
Objectives[0]mission_Pickup_Props[1]positionY = -1534,684
Objectives[0]mission_Pickup_Props[1]positionZ = 59,34361
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -175
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -2181,358
Objectives[0]mission_Pickup_Props[2]positionY = -396,9708
Objectives[0]mission_Pickup_Props[2]positionZ = 12,86036
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 24,99189
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -2181,731
Objectives[0]mission_Pickup_Props[3]positionY = -396,2523
Objectives[0]mission_Pickup_Props[3]positionZ = 12,87103
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 24,99189
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -2193,218
Objectives[0]mission_Pickup_Props[4]positionY = -389,4824
Objectives[0]mission_Pickup_Props[4]positionZ = 12,97042
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = -2186,747
Objectives[0]mission_Pickup_Props[5]positionY = -391,8234
Objectives[0]mission_Pickup_Props[5]positionZ = 12,94664
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1413,532
Objectives[1]positionY = -1534,559
Objectives[1]positionZ = 57,55574
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 1413,532
Objectives[1]Task_List[0]PositionY = -1534,559
Objectives[1]Task_List[0]PositionZ = 58,05574
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1412,204
Objectives[2]positionY = -1538,588
Objectives[2]positionZ = 58,53924
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 40
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0,1
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 220
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1414,846
Objectives[3]positionY = -1538,55
Objectives[3]positionZ = 57,81874
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = TalkingTask
Objectives[3]Task_List[0]positionX = 1414,846
Objectives[3]Task_List[0]positionY = -1538,55
Objectives[3]Task_List[0]positionZ = 58,31874
Objectives[3]Task_List[0]time = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Leon: Alright, get ready.
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1413,27
Objectives[4]positionY = -1539,499
Objectives[4]positionZ = 57,62231
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1412,253
Objectives[5]positionY = -1541,631
Objectives[5]positionZ = 57,5209
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = TalkingTask
Objectives[5]Task_List[0]positionX = 1412,253
Objectives[5]Task_List[0]positionY = -1541,631
Objectives[5]Task_List[0]positionZ = 58,0209
Objectives[5]Task_List[0]time = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~b~Leon~w~: This won't be pretty, we must be focused.
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1411,511
Objectives[6]positionY = -1541,487
Objectives[6]positionZ = 57,40906
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1413,976
Objectives[7]positionY = -1540,58
Objectives[7]positionZ = 57,72041
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = TalkingTask
Objectives[7]Task_List[0]positionX = 1413,976
Objectives[7]Task_List[0]positionY = -1540,58
Objectives[7]Task_List[0]positionZ = 58,22041
Objectives[7]Task_List[0]time = 4
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~~bLeon~w~: Dick and Devin are in the perfect spots. Let's hope this works.
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1409,421
Objectives[8]positionY = -1539,788
Objectives[8]positionZ = 57,26296
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 4
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1416,573
Objectives[9]positionY = -1540,723
Objectives[9]positionZ = 57,92998
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 1
Objectives[9]Task_List[0]Type = TalkingTask
Objectives[9]Task_List[0]positionX = 1416,573
Objectives[9]Task_List[0]positionY = -1540,723
Objectives[9]Task_List[0]positionZ = 58,42998
Objectives[9]Task_List[0]time = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~b~Leon~w~:  Alright i hear them comming!
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 1410,312
Objectives[10]positionY = -1537,554
Objectives[10]positionZ = 57,58545
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 4
Objectives[10]mission_ActorsCount = 4
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 19
Objectives[10]mission_Actors[0]positionX = 1321,033
Objectives[10]mission_Actors[0]positionY = -1582,974
Objectives[10]mission_Actors[0]positionZ = 52,15454
Objectives[10]mission_Actors[0]Heading = 215,0005
Objectives[10]mission_Actors[0]String_Name = a_m_m_salton_03
Objectives[10]mission_Actors[0]Relationship_Group = Neutral
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[10]mission_Actors[0]AlwaysFight = False
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Stationary
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 1
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[0]PositionX = 1320,984
Objectives[10]mission_Actors[0]Task_List[0]PositionY = -1583,483
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 51,66514
Objectives[10]mission_Actors[0]Task_List[0]Speed = 1
Objectives[10]mission_Actors[0]Task_List[0]SeatIndex = 1
Objectives[10]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 19
Objectives[10]mission_Actors[1]positionX = 1319,317
Objectives[10]mission_Actors[1]positionY = -1583,626
Objectives[10]mission_Actors[1]positionZ = 52,16513
Objectives[10]mission_Actors[1]Heading = 235,0004
Objectives[10]mission_Actors[1]String_Name = a_m_y_salton_01
Objectives[10]mission_Actors[1]Relationship_Group = Neutral
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[10]mission_Actors[1]AlwaysFight = False
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Stationary
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 1
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[1]Task_List[0]PositionX = 1319,381
Objectives[10]mission_Actors[1]Task_List[0]PositionY = -1584,395
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 51,68143
Objectives[10]mission_Actors[1]Task_List[0]Speed = 1
Objectives[10]mission_Actors[1]Task_List[0]SeatIndex = 2
Objectives[10]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 19
Objectives[10]mission_Actors[2]positionX = 1322,472
Objectives[10]mission_Actors[2]positionY = -1585,122
Objectives[10]mission_Actors[2]positionZ = 52,20255
Objectives[10]mission_Actors[2]Heading = 230,1299
Objectives[10]mission_Actors[2]String_Name = a_m_y_beach_01
Objectives[10]mission_Actors[2]Relationship_Group = Neutral
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[10]mission_Actors[2]AlwaysFight = False
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Stationary
Objectives[10]mission_Actors[2]weapon = Unarmed
Objectives[10]mission_Actors[2]Variation = Default
Objectives[10]mission_Actors[2]Task = 99
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Task_List_Count = 1
Objectives[10]mission_Actors[2]Task_Repeat = False
Objectives[10]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[2]Task_List[0]PositionX = 1318,466
Objectives[10]mission_Actors[2]Task_List[0]PositionY = -1582,051
Objectives[10]mission_Actors[2]Task_List[0]PositionZ = 51,61304
Objectives[10]mission_Actors[2]Task_List[0]Speed = 1
Objectives[10]mission_Actors[2]Task_List[0]SeatIndex = 3
Objectives[10]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 19
Objectives[10]mission_Actors[3]positionX = 1319,024
Objectives[10]mission_Actors[3]positionY = -1579,746
Objectives[10]mission_Actors[3]positionZ = 52,0324
Objectives[10]mission_Actors[3]Heading = 219,998
Objectives[10]mission_Actors[3]String_Name = a_m_m_tramp_01
Objectives[10]mission_Actors[3]Relationship_Group = Neutral
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[10]mission_Actors[3]AlwaysFight = False
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Stationary
Objectives[10]mission_Actors[3]weapon = Unarmed
Objectives[10]mission_Actors[3]Variation = Default
Objectives[10]mission_Actors[3]Task = 99
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Task_List_Count = 1
Objectives[10]mission_Actors[3]Task_Repeat = False
Objectives[10]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[3]Task_List[0]PositionX = 1318,914
Objectives[10]mission_Actors[3]Task_List[0]PositionY = -1581,371
Objectives[10]mission_Actors[3]Task_List[0]PositionZ = 51,59321
Objectives[10]mission_Actors[3]Task_List[0]Speed = 1
Objectives[10]mission_Actors[3]Task_List[0]SeatIndex = 4
Objectives[10]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 1323,398
Objectives[10]mission_Vehicles[0]positionY = -1579,844
Objectives[10]mission_Vehicles[0]positionZ = 52,22906
Objectives[10]mission_Vehicles[0]Heading = 213,6332
Objectives[10]mission_Vehicles[0]Name = Więzienny autobus
Objectives[10]mission_Vehicles[0]Model = pbus
Objectives[10]mission_Vehicles[0]PrimaryColor = MatteMidnightBlue
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 20
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 5
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[2] = 2
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[3] = 3
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[4] = 13
Objectives[10]mission_Vehicles[0]NeededForActorIndex[4] = 0
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[4] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 1416,026
Objectives[11]positionY = -1537,839
Objectives[11]positionZ = 59,0262
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 40
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0,1
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 0,1
Objectives[11]Cutscenes_Follow_Hieght = 0
Objectives[11]Cutscenes_Follow_Angle = 45
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 1408,972
Objectives[12]positionY = -1543,241
Objectives[12]positionZ = 57,1637
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 3
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1406,26
Objectives[13]positionY = -1545,47
Objectives[13]positionZ = 56,7949
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 13
Objectives[13]mission_ActorsCount = 3
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 15
Objectives[13]mission_Actors[0]positionX = 1322,061
Objectives[13]mission_Actors[0]positionY = -1583,392
Objectives[13]mission_Actors[0]positionZ = 52,15616
Objectives[13]mission_Actors[0]Heading = 230
Objectives[13]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[13]mission_Actors[0]Relationship_Group = Neutral
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[13]mission_Actors[0]Variation = Default
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 4
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[0]Task_List[0]PositionX = 1324,45
Objectives[13]mission_Actors[0]Task_List[0]PositionY = -1582,882
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 51,59984
Objectives[13]mission_Actors[0]Task_List[0]Speed = 2
Objectives[13]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[0]Task_List[1]Type = Drive
Objectives[13]mission_Actors[0]Task_List[1]PositionX = 1332,349
Objectives[13]mission_Actors[0]Task_List[1]PositionY = -1594,656
Objectives[13]mission_Actors[0]Task_List[1]PositionZ = 51,77322
Objectives[13]mission_Actors[0]Task_List[1]Speed = 40
Objectives[13]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[1]Reverse = False
Objectives[13]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[2]Type = Drive
Objectives[13]mission_Actors[0]Task_List[2]PositionX = 1341,82
Objectives[13]mission_Actors[0]Task_List[2]PositionY = -1599,329
Objectives[13]mission_Actors[0]Task_List[2]PositionZ = 51,6334
Objectives[13]mission_Actors[0]Task_List[2]Speed = 40
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[13]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[2]Reverse = False
Objectives[13]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[0]Task_List[3]Type = Drive
Objectives[13]mission_Actors[0]Task_List[3]PositionX = 1402,157
Objectives[13]mission_Actors[0]Task_List[3]PositionY = -1557,102
Objectives[13]mission_Actors[0]Task_List[3]PositionZ = 56,38457
Objectives[13]mission_Actors[0]Task_List[3]Speed = 30
Objectives[13]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[13]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[13]mission_Actors[0]Task_List[3]AvoidVehicles = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidObjects = False
Objectives[13]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[13]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[13]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[3]Reverse = False
Objectives[13]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 15
Objectives[13]mission_Actors[1]positionX = 1308,391
Objectives[13]mission_Actors[1]positionY = -1573,49
Objectives[13]mission_Actors[1]positionZ = 51,47733
Objectives[13]mission_Actors[1]Heading = 220
Objectives[13]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[13]mission_Actors[1]Relationship_Group = Neutral
Objectives[13]mission_Actors[1]AddBlip = False
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Revolver
Objectives[13]mission_Actors[1]Variation = Default
Objectives[13]mission_Actors[1]Task = 99
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Task_List_Count = 3
Objectives[13]mission_Actors[1]Task_Repeat = False
Objectives[13]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[1]Task_List[0]PositionX = 1306,887
Objectives[13]mission_Actors[1]Task_List[0]PositionY = -1573,81
Objectives[13]mission_Actors[1]Task_List[0]PositionZ = 50,96474
Objectives[13]mission_Actors[1]Task_List[0]Speed = 2
Objectives[13]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[1]Task_List[1]Type = Drive
Objectives[13]mission_Actors[1]Task_List[1]PositionX = 1331,262
Objectives[13]mission_Actors[1]Task_List[1]PositionY = -1606,696
Objectives[13]mission_Actors[1]Task_List[1]PositionZ = 51,97919
Objectives[13]mission_Actors[1]Task_List[1]Speed = 25
Objectives[13]mission_Actors[1]Task_List[1]StopBeforeVehicles = True
Objectives[13]mission_Actors[1]Task_List[1]StopBeforeActors = True
Objectives[13]mission_Actors[1]Task_List[1]AvoidVehicles = False
Objectives[13]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[1]Task_List[1]AvoidActors = False
Objectives[13]mission_Actors[1]Task_List[1]AvoidObjects = False
Objectives[13]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[13]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[13]mission_Actors[1]Task_List[1]AllowGoingWrongWay = False
Objectives[13]mission_Actors[1]Task_List[1]Reverse = False
Objectives[13]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[13]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[13]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[13]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[13]mission_Actors[1]Task_List[2]Type = Drive
Objectives[13]mission_Actors[1]Task_List[2]PositionX = 1391,203
Objectives[13]mission_Actors[1]Task_List[2]PositionY = -1568,864
Objectives[13]mission_Actors[1]Task_List[2]PositionZ = 54,91402
Objectives[13]mission_Actors[1]Task_List[2]Speed = 25
Objectives[13]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[13]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[13]mission_Actors[1]Task_List[2]AvoidVehicles = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidObjects = False
Objectives[13]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[1]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[1]Task_List[2]Reverse = False
Objectives[13]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 15
Objectives[13]mission_Actors[2]positionX = 1301,841
Objectives[13]mission_Actors[2]positionY = -1570,348
Objectives[13]mission_Actors[2]positionZ = 51,06295
Objectives[13]mission_Actors[2]Heading = 225
Objectives[13]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[13]mission_Actors[2]Relationship_Group = Neutral
Objectives[13]mission_Actors[2]AddBlip = False
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Default
Objectives[13]mission_Actors[2]Task = 99
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Task_List_Count = 3
Objectives[13]mission_Actors[2]Task_Repeat = False
Objectives[13]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[2]Task_List[0]PositionX = 1298,615
Objectives[13]mission_Actors[2]Task_List[0]PositionY = -1572,311
Objectives[13]mission_Actors[2]Task_List[0]PositionZ = 50,58843
Objectives[13]mission_Actors[2]Task_List[0]Speed = 2
Objectives[13]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[2]Task_List[1]Type = Drive
Objectives[13]mission_Actors[2]Task_List[1]PositionX = 1324,943
Objectives[13]mission_Actors[2]Task_List[1]PositionY = -1606,413
Objectives[13]mission_Actors[2]Task_List[1]PositionZ = 52,00726
Objectives[13]mission_Actors[2]Task_List[1]Speed = 25
Objectives[13]mission_Actors[2]Task_List[1]StopBeforeVehicles = True
Objectives[13]mission_Actors[2]Task_List[1]StopBeforeActors = True
Objectives[13]mission_Actors[2]Task_List[1]AvoidVehicles = False
Objectives[13]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[2]Task_List[1]AvoidActors = False
Objectives[13]mission_Actors[2]Task_List[1]AvoidObjects = False
Objectives[13]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[13]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[13]mission_Actors[2]Task_List[1]AllowGoingWrongWay = False
Objectives[13]mission_Actors[2]Task_List[1]Reverse = False
Objectives[13]mission_Actors[2]Task_List[1]TakeShortestPath = False
Objectives[13]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[13]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[13]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[13]mission_Actors[2]Task_List[2]Type = Drive
Objectives[13]mission_Actors[2]Task_List[2]PositionX = 1387,092
Objectives[13]mission_Actors[2]Task_List[2]PositionY = -1561,716
Objectives[13]mission_Actors[2]Task_List[2]PositionZ = 54,99252
Objectives[13]mission_Actors[2]Task_List[2]Speed = 25
Objectives[13]mission_Actors[2]Task_List[2]StopBeforeVehicles = True
Objectives[13]mission_Actors[2]Task_List[2]StopBeforeActors = True
Objectives[13]mission_Actors[2]Task_List[2]AvoidVehicles = False
Objectives[13]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[2]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[2]Task_List[2]AvoidObjects = False
Objectives[13]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[2]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[2]Task_List[2]Reverse = False
Objectives[13]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Vehicles = 2
Objectives[13]mission_Vehicles[0]positionX = 1306,278
Objectives[13]mission_Vehicles[0]positionY = -1573,237
Objectives[13]mission_Vehicles[0]positionZ = 51,01625
Objectives[13]mission_Vehicles[0]Heading = 211,0614
Objectives[13]mission_Vehicles[0]Name = Policyjny Cruiser
Objectives[13]mission_Vehicles[0]Model = police
Objectives[13]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 15
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[1]positionX = 1298,312
Objectives[13]mission_Vehicles[1]positionY = -1569,916
Objectives[13]mission_Vehicles[1]positionZ = 50,49628
Objectives[13]mission_Vehicles[1]Heading = 211,3108
Objectives[13]mission_Vehicles[1]Name = Policyjny Cruiser
Objectives[13]mission_Vehicles[1]Model = police
Objectives[13]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = 0
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 15
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[13]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~r~Guard~w~: What is this ment to be?!
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 1409,112
Objectives[14]positionY = -1556,167
Objectives[14]positionZ = 56,44193
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 4
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 1376,625
Objectives[15]positionY = -1568,502
Objectives[15]positionZ = 53,43167
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1400,457
Objectives[16]positionY = -1549,922
Objectives[16]positionZ = 56,08609
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = True
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 2
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 1416,643
Objectives[16]mission_Actors[0]positionY = -1534,419
Objectives[16]mission_Actors[0]positionZ = 59,25192
Objectives[16]mission_Actors[0]Heading = 149,9991
Objectives[16]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Defensive
Objectives[16]mission_Actors[0]weapon = AdvancedRifle
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 1416,682
Objectives[16]mission_Actors[1]positionY = -1545,157
Objectives[16]mission_Actors[1]positionZ = 58,70362
Objectives[16]mission_Actors[1]Heading = 110
Objectives[16]mission_Actors[1]String_Name = g_m_y_azteca_01
Objectives[16]mission_Actors[1]Relationship_Group = Companion
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Defensive
Objectives[16]mission_Actors[1]weapon = AssaultRifle
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 1387,844
Objectives[17]positionY = -1570,685
Objectives[17]positionZ = 54,08688
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 1399,091
Objectives[18]positionY = -1553,233
Objectives[18]positionZ = 55,84109
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 0
Objectives[18]mission_ActorsCount = 8
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 1391,686
Objectives[18]mission_Actors[0]positionY = -1554,67
Objectives[18]mission_Actors[0]positionZ = 56,29747
Objectives[18]mission_Actors[0]Heading = 305,0004
Objectives[18]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = AssaultRifle
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 1386,802
Objectives[18]mission_Actors[1]positionY = -1564,608
Objectives[18]mission_Actors[1]positionZ = 55,33644
Objectives[18]mission_Actors[1]Heading = 304,9995
Objectives[18]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = AssaultRifle
Objectives[18]mission_Actors[1]Variation = Default
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 1405,322
Objectives[18]mission_Actors[2]positionY = -1550,957
Objectives[18]mission_Actors[2]positionZ = 57,46096
Objectives[18]mission_Actors[2]Heading = 320
Objectives[18]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = AssaultRifle
Objectives[18]mission_Actors[2]Variation = Default
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 1392,562
Objectives[18]mission_Actors[3]positionY = -1558,166
Objectives[18]mission_Actors[3]positionZ = 56,08082
Objectives[18]mission_Actors[3]Heading = 320
Objectives[18]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Defensive
Objectives[18]mission_Actors[3]weapon = Pistol
Objectives[18]mission_Actors[3]Variation = Default
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 1391,161
Objectives[18]mission_Actors[4]positionY = -1559,014
Objectives[18]mission_Actors[4]positionZ = 55,93265
Objectives[18]mission_Actors[4]Heading = 320
Objectives[18]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Defensive
Objectives[18]mission_Actors[4]weapon = Pistol
Objectives[18]mission_Actors[4]Variation = Default
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 1388,809
Objectives[18]mission_Actors[5]positionY = -1567,61
Objectives[18]mission_Actors[5]positionZ = 55,3326
Objectives[18]mission_Actors[5]Heading = 320
Objectives[18]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = Pistol
Objectives[18]mission_Actors[5]Variation = Default
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 1387,63
Objectives[18]mission_Actors[6]positionY = -1568,523
Objectives[18]mission_Actors[6]positionZ = 55,20088
Objectives[18]mission_Actors[6]Heading = 320
Objectives[18]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Defensive
Objectives[18]mission_Actors[6]weapon = PumpShotgun
Objectives[18]mission_Actors[6]Variation = Default
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 1390,281
Objectives[18]mission_Actors[7]positionY = -1555,561
Objectives[18]mission_Actors[7]positionZ = 56,20433
Objectives[18]mission_Actors[7]Heading = 320,0211
Objectives[18]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = PumpShotgun
Objectives[18]mission_Actors[7]Variation = Default
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = 1386,797
Objectives[18]mission_Vehicles[0]positionY = -1566,54
Objectives[18]mission_Vehicles[0]positionZ = 54,85507
Objectives[18]mission_Vehicles[0]Heading = 308,2097
Objectives[18]mission_Vehicles[0]Name = Policyjny Cruiser
Objectives[18]mission_Vehicles[0]Model = police
Objectives[18]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[18]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[1]positionX = 1390,527
Objectives[18]mission_Vehicles[1]positionY = -1556,872
Objectives[18]mission_Vehicles[1]positionZ = 55,5931
Objectives[18]mission_Vehicles[1]Heading = 303,9463
Objectives[18]mission_Vehicles[1]Name = Policyjny Cruiser
Objectives[18]mission_Vehicles[1]Model = police
Objectives[18]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[18]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~b~Leon~w~: Let's get this over with. Kill all the ~r~cops~w~.
Objectives[19]Text2 = 
Objectives[19]Type = Kill_Actors
Objectives[19]positionX = 1403,014
Objectives[19]positionY = -1555,02
Objectives[19]positionZ = 56,06481
Objectives[19]KillAll1 = True
Objectives[19]KillAll2 = False
Objectives[19]Kill_Actors_Add_Blips = True
Objectives[19]Kill_Actors_Add_Markers = True
Objectives[19]DropPickups = False
Objectives[19]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = 1399,674
Objectives[20]positionY = -1556,068
Objectives[20]positionZ = 55,74551
Objectives[20]ObjectiveRotation = -110
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1398,881
Objectives[21]positionY = -1558,471
Objectives[21]positionZ = 55,56256
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = False
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1400,766
Objectives[22]positionY = -1554,342
Objectives[22]positionZ = 57,25665
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 45
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0,1
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = True
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 0,1
Objectives[22]Cutscenes_Follow_Hieght = 0
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 4
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 1401,729
Objectives[22]mission_Actors[0]positionY = -1559,003
Objectives[22]mission_Actors[0]positionZ = 56,73462
Objectives[22]mission_Actors[0]Heading = 69,99997
Objectives[22]mission_Actors[0]String_Name = a_m_m_salton_03
Objectives[22]mission_Actors[0]Relationship_Group = Neutral
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[22]mission_Actors[0]AlwaysFight = False
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = 966099553
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 3
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[22]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[22]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 43
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 48
Objectives[22]mission_Actors[1]positionX = 1401,357
Objectives[22]mission_Actors[1]positionY = -1557,626
Objectives[22]mission_Actors[1]positionZ = 56,79606
Objectives[22]mission_Actors[1]Heading = 54,99977
Objectives[22]mission_Actors[1]String_Name = a_m_y_beach_01
Objectives[22]mission_Actors[1]Relationship_Group = Friend
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[22]mission_Actors[1]AlwaysFight = False
Objectives[22]mission_Actors[1]Seeing_Range = 0
Objectives[22]mission_Actors[1]Hearing_Range = 0
Objectives[22]mission_Actors[1]CombatMovement = Stationary
Objectives[22]mission_Actors[1]weapon = Unarmed
Objectives[22]mission_Actors[1]Variation = Default
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 6
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 25
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 29
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 31
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 39
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 50
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 1402,117
Objectives[22]mission_Actors[2]positionY = -1558,391
Objectives[22]mission_Actors[2]positionZ = 56,80176
Objectives[22]mission_Actors[2]Heading = 55
Objectives[22]mission_Actors[2]String_Name = a_m_m_tramp_01
Objectives[22]mission_Actors[2]Relationship_Group = Neutral
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[22]mission_Actors[2]AlwaysFight = False
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = Unarmed
Objectives[22]mission_Actors[2]Variation = Default
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[22]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = 1402,552
Objectives[22]mission_Actors[3]positionY = -1557,546
Objectives[22]mission_Actors[3]positionZ = 56,8857
Objectives[22]mission_Actors[3]Heading = 85,60806
Objectives[22]mission_Actors[3]String_Name = a_m_y_salton_01
Objectives[22]mission_Actors[3]Relationship_Group = Neutral
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[22]mission_Actors[3]AlwaysFight = False
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Defensive
Objectives[22]mission_Actors[3]weapon = Unarmed
Objectives[22]mission_Actors[3]Variation = Default
Objectives[22]mission_Actors[3]Task = 3
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[22]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[22]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 46
Objectives[22]mission_Vehicles = 1
Objectives[22]mission_Vehicles[0]positionX = 1402,657
Objectives[22]mission_Vehicles[0]positionY = -1560,341
Objectives[22]mission_Vehicles[0]positionZ = 56,97993
Objectives[22]mission_Vehicles[0]Heading = 327,6041
Objectives[22]mission_Vehicles[0]Name = Więzienny autobus
Objectives[22]mission_Vehicles[0]Model = pbus
Objectives[22]mission_Vehicles[0]PrimaryColor = MatteMidnightBlue
Objectives[22]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1400,497
Objectives[23]positionY = -1559,736
Objectives[23]positionZ = 55,60229
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = False
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = TalkingTask
Objectives[23]Task_List[0]positionX = 1399,343
Objectives[23]Task_List[0]positionY = -1560,579
Objectives[23]Task_List[0]positionZ = 55,96964
Objectives[23]Task_List[0]time = 5
Objectives[23]Task_List[1]Type = GestureAnimationTask
Objectives[23]Task_List[1]positionX = 1399,343
Objectives[23]Task_List[1]positionY = -1560,579
Objectives[23]Task_List[1]positionZ = 55,96964
Objectives[23]Task_List[1]time = 1000
Objectives[23]Task_List[1]animName = gesture_bring_it_on
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~g~Boris~w~: Good job my friend.
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 1399,432
Objectives[24]positionY = -1560,365
Objectives[24]positionZ = 55,48914
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 5
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1397,512
Objectives[25]positionY = -1560,681
Objectives[25]positionZ = 55,33436
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = False
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 2
Objectives[25]Task_List[0]Type = TalkingTask
Objectives[25]Task_List[0]positionX = 1397,512
Objectives[25]Task_List[0]positionY = -1560,681
Objectives[25]Task_List[0]positionZ = 55,83436
Objectives[25]Task_List[0]time = 5
Objectives[25]Task_List[1]Type = GestureAnimationTask
Objectives[25]Task_List[1]positionX = 1397,512
Objectives[25]Task_List[1]positionY = -1560,681
Objectives[25]Task_List[1]positionZ = 55,83436
Objectives[25]Task_List[1]time = 1000
Objectives[25]Task_List[1]animName = gesture_me
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~g~Boris~w~: Finally free, that is what i need. Thank you.
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 1397,001
Objectives[26]positionY = -1560,734
Objectives[26]positionZ = 55,29507
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 5
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1395,364
Objectives[27]positionY = -1559,647
Objectives[27]positionZ = 55,22469
Objectives[27]SetPlayerActor_Use_Player = True
Objectives[27]SetPlayerActor_Player_Controllable = False
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = False
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 2
Objectives[27]Task_List[0]Type = TalkingTask
Objectives[27]Task_List[0]positionX = 1395,364
Objectives[27]Task_List[0]positionY = -1559,647
Objectives[27]Task_List[0]positionZ = 55,72469
Objectives[27]Task_List[0]time = 4
Objectives[27]Task_List[1]Type = GestureAnimationTask
Objectives[27]Task_List[1]positionX = 1395,364
Objectives[27]Task_List[1]positionY = -1559,647
Objectives[27]Task_List[1]positionZ = 55,72469
Objectives[27]Task_List[1]time = 1000
Objectives[27]Task_List[1]animName = gesture_pleased
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~b~Leon~w~: No problem, well it had to be done Boris.
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 1395,094
Objectives[28]positionY = -1559,361
Objectives[28]positionZ = 55,21787
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 4
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 1396,55
Objectives[29]positionY = -1557,729
Objectives[29]positionZ = 55,41405
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = False
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = False
Objectives[29]Int_Task = 0
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~g~Boris~w~: Hmm, i'm thinking you could be useful as our collegue.
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 1396,487
Objectives[30]positionY = -1557,463
Objectives[30]positionZ = 55,42229
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 4
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1396,99
Objectives[31]positionY = -1554,839
Objectives[31]positionZ = 55,5929
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = False
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 2
Objectives[31]Task_List[0]Type = TalkingTask
Objectives[31]Task_List[0]positionX = 1398,206
Objectives[31]Task_List[0]positionY = -1557,922
Objectives[31]Task_List[0]positionZ = 56,0362
Objectives[31]Task_List[0]time = 4
Objectives[31]Task_List[1]Type = GestureAnimationTask
Objectives[31]Task_List[1]positionX = 1398,206
Objectives[31]Task_List[1]positionY = -1557,922
Objectives[31]Task_List[1]positionZ = 56,0362
Objectives[31]Task_List[1]time = 1000
Objectives[31]Task_List[1]animName = gesture_point
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = ~g~Boris~w~: I'd definitely get someone like you stuff to do for some cash.
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = 1398,944
Objectives[32]positionY = -1558,193
Objectives[32]positionZ = 55,58136
Objectives[32]Timeout_Min = 0
Objectives[32]Timeout_Sec = 4
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 1401,466
Objectives[33]positionY = -1555,455
Objectives[33]positionZ = 55,91934
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = False
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 2
Objectives[33]Task_List[0]Type = TalkingTask
Objectives[33]Task_List[0]positionX = 1401,466
Objectives[33]Task_List[0]positionY = -1555,455
Objectives[33]Task_List[0]positionZ = 56,41934
Objectives[33]Task_List[0]time = 5
Objectives[33]Task_List[1]Type = GestureAnimationTask
Objectives[33]Task_List[1]positionX = 1401,466
Objectives[33]Task_List[1]positionY = -1555,455
Objectives[33]Task_List[1]positionZ = 56,41934
Objectives[33]Task_List[1]time = 1000
Objectives[33]Task_List[1]animName = gesture_shrug_soft
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = ~b~Leon~w~: When the time comes, i might join your forces.
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 1401,466
Objectives[34]positionY = -1555,455
Objectives[34]positionZ = 55,91934
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 5
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 1402,809
Objectives[35]positionY = -1552,714
Objectives[35]positionZ = 56,16539
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = False
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 2
Objectives[35]Task_List[0]Type = TalkingTask
Objectives[35]Task_List[0]positionX = 1402,809
Objectives[35]Task_List[0]positionY = -1552,714
Objectives[35]Task_List[0]positionZ = 56,66539
Objectives[35]Task_List[0]time = 4
Objectives[35]Task_List[1]Type = GestureAnimationTask
Objectives[35]Task_List[1]positionX = 1402,809
Objectives[35]Task_List[1]positionY = -1552,714
Objectives[35]Task_List[1]positionZ = 56,66539
Objectives[35]Task_List[1]time = 1000
Objectives[35]Task_List[1]animName = gesture_hand_left
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = ~b~Leon~w~: So, what about the rest of the prisoners?
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = 1402,809
Objectives[36]positionY = -1552,714
Objectives[36]positionZ = 56,16539
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 4
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1399,268
Objectives[37]positionY = -1559,414
Objectives[37]positionZ = 56,87417
Objectives[37]Cutscenes_Time = 0
Objectives[37]Cutscenes_Trans_Time = 0
Objectives[37]Cutscenes_FOV = 45
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0,1
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = True
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 0,1
Objectives[37]Cutscenes_Follow_Hieght = 0
Objectives[37]Cutscenes_Follow_Angle = 200
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1398,897
Objectives[38]positionY = -1562,873
Objectives[38]positionZ = 55,29584
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = False
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 3
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1398,72
Objectives[39]positionY = -1565,152
Objectives[39]positionZ = 55,14193
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = False
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 2
Objectives[39]Task_List[0]Type = TalkingTask
Objectives[39]Task_List[0]positionX = 1398,785
Objectives[39]Task_List[0]positionY = -1564,897
Objectives[39]Task_List[0]positionZ = 55,66238
Objectives[39]Task_List[0]time = 5
Objectives[39]Task_List[1]Type = GestureAnimationTask
Objectives[39]Task_List[1]positionX = 1398,785
Objectives[39]Task_List[1]positionY = -1564,897
Objectives[39]Task_List[1]positionZ = 55,66238
Objectives[39]Task_List[1]time = 1000
Objectives[39]Task_List[1]animName = gesture_you_hard
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = ~g~Boris~w~: Get rid of them. They're useless for me. We don't want any witnesses.
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 1398,785
Objectives[40]positionY = -1564,897
Objectives[40]positionZ = 55,16238
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 5
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 1396,549
Objectives[41]positionY = -1563,722
Objectives[41]positionZ = 55,08001
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = False
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 2
Objectives[41]Task_List[0]Type = TalkingTask
Objectives[41]Task_List[0]positionX = 1399,858
Objectives[41]Task_List[0]positionY = -1560,579
Objectives[41]Task_List[0]positionZ = 56,00587
Objectives[41]Task_List[0]time = 4
Objectives[41]Task_List[1]Type = GestureAnimationTask
Objectives[41]Task_List[1]positionX = 1399,858
Objectives[41]Task_List[1]positionY = -1560,579
Objectives[41]Task_List[1]positionZ = 56,00587
Objectives[41]Task_List[1]time = 1000
Objectives[41]Task_List[1]animName = gesture_easy_now
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~r~Prisoner~w~: Hola, can't we talk about this?
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 1396,09
Objectives[42]positionY = -1564,824
Objectives[42]positionZ = 54,98345
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 5
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 1394,048
Objectives[43]positionY = -1562,597
Objectives[43]positionZ = 54,97897
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = True
Objectives[43]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = HandsUp
Objectives[43]Task_List[0]positionX = 1399,372
Objectives[43]Task_List[0]positionY = -1560,821
Objectives[43]Task_List[0]positionZ = 55,95669
Objectives[43]Task_List[0]time = 17
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1393,398
Objectives[44]positionY = -1560,466
Objectives[44]positionZ = 55,03239
Objectives[44]SetPlayerActor_Use_Player = True
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = False
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = False
Objectives[44]Int_Task = 0
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 1391,838
Objectives[45]positionY = -1562,352
Objectives[45]positionZ = 54,82318
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = True
Objectives[45]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 9
Objectives[45]Task_List[0]Type = WalkTo
Objectives[45]Task_List[0]DestinationX = 1402,339
Objectives[45]Task_List[0]DestinationY = -1558,193
Objectives[45]Task_List[0]DestinationZ = 56,32932
Objectives[45]Task_List[0]Rotation = 314,9995
Objectives[45]Task_List[0]Speed = 3
Objectives[45]Task_List[0]GoStraitToCoord = False
Objectives[45]Task_List[1]Type = WalkTo
Objectives[45]Task_List[1]DestinationX = 1406,777
Objectives[45]Task_List[1]DestinationY = -1551,538
Objectives[45]Task_List[1]DestinationZ = 57,04941
Objectives[45]Task_List[1]Rotation = 314,9995
Objectives[45]Task_List[1]Speed = 3
Objectives[45]Task_List[1]GoStraitToCoord = False
Objectives[45]Task_List[2]Type = WalkTo
Objectives[45]Task_List[2]DestinationX = 1412,01
Objectives[45]Task_List[2]DestinationY = -1556,664
Objectives[45]Task_List[2]DestinationZ = 57,11648
Objectives[45]Task_List[2]Rotation = 229,9995
Objectives[45]Task_List[2]Speed = 3
Objectives[45]Task_List[2]GoStraitToCoord = False
Objectives[45]Task_List[3]Type = WalkTo
Objectives[45]Task_List[3]DestinationX = 1473,125
Objectives[45]Task_List[3]DestinationY = -1587,803
Objectives[45]Task_List[3]DestinationZ = 70,61707
Objectives[45]Task_List[3]Rotation = 229,9995
Objectives[45]Task_List[3]Speed = 3
Objectives[45]Task_List[3]GoStraitToCoord = False
Objectives[45]Task_List[4]Type = WalkTo
Objectives[45]Task_List[4]DestinationX = 1505,874
Objectives[45]Task_List[4]DestinationY = -1588,486
Objectives[45]Task_List[4]DestinationZ = 73,13654
Objectives[45]Task_List[4]Rotation = 249,9995
Objectives[45]Task_List[4]Speed = 3
Objectives[45]Task_List[4]GoStraitToCoord = False
Objectives[45]Task_List[5]Type = WalkTo
Objectives[45]Task_List[5]DestinationX = 1511,093
Objectives[45]Task_List[5]DestinationY = -1598,916
Objectives[45]Task_List[5]DestinationZ = 72,83948
Objectives[45]Task_List[5]Rotation = 209,9995
Objectives[45]Task_List[5]Speed = 3
Objectives[45]Task_List[5]GoStraitToCoord = False
Objectives[45]Task_List[6]Type = WalkTo
Objectives[45]Task_List[6]DestinationX = 1490,849
Objectives[45]Task_List[6]DestinationY = -1612,111
Objectives[45]Task_List[6]DestinationZ = 71,19469
Objectives[45]Task_List[6]Rotation = 74,99951
Objectives[45]Task_List[6]Speed = 3
Objectives[45]Task_List[6]GoStraitToCoord = False
Objectives[45]Task_List[7]Type = WalkTo
Objectives[45]Task_List[7]DestinationX = 1482,411
Objectives[45]Task_List[7]DestinationY = -1606,745
Objectives[45]Task_List[7]DestinationZ = 71,17831
Objectives[45]Task_List[7]Rotation = 74,99951
Objectives[45]Task_List[7]Speed = 3
Objectives[45]Task_List[7]GoStraitToCoord = False
Objectives[45]Task_List[8]Type = WalkTo
Objectives[45]Task_List[8]DestinationX = 1483,943
Objectives[45]Task_List[8]DestinationY = -1600,609
Objectives[45]Task_List[8]DestinationZ = 71,60979
Objectives[45]Task_List[8]Rotation = 24,99951
Objectives[45]Task_List[8]Speed = 3
Objectives[45]Task_List[8]GoStraitToCoord = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 1405,585
Objectives[46]positionY = -1555,841
Objectives[46]positionZ = 56,20591
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 7
Objectives[46]Task_List[0]Type = WalkTo
Objectives[46]Task_List[0]DestinationX = 1402,774
Objectives[46]Task_List[0]DestinationY = -1557,301
Objectives[46]Task_List[0]DestinationZ = 56,41586
Objectives[46]Task_List[0]Rotation = 4,999512
Objectives[46]Task_List[0]Speed = 3
Objectives[46]Task_List[0]GoStraitToCoord = False
Objectives[46]Task_List[1]Type = WalkTo
Objectives[46]Task_List[1]DestinationX = 1396,892
Objectives[46]Task_List[1]DestinationY = -1546,438
Objectives[46]Task_List[1]DestinationZ = 56,80449
Objectives[46]Task_List[1]Rotation = 9,999512
Objectives[46]Task_List[1]Speed = 3
Objectives[46]Task_List[1]GoStraitToCoord = False
Objectives[46]Task_List[2]Type = WalkTo
Objectives[46]Task_List[2]DestinationX = 1383,772
Objectives[46]Task_List[2]DestinationY = -1529,798
Objectives[46]Task_List[2]DestinationZ = 56,43729
Objectives[46]Task_List[2]Rotation = 9,999512
Objectives[46]Task_List[2]Speed = 3
Objectives[46]Task_List[2]GoStraitToCoord = False
Objectives[46]Task_List[3]Type = WalkTo
Objectives[46]Task_List[3]DestinationX = 1371,958
Objectives[46]Task_List[3]DestinationY = -1522,284
Objectives[46]Task_List[3]DestinationZ = 56,62762
Objectives[46]Task_List[3]Rotation = 24,99951
Objectives[46]Task_List[3]Speed = 3
Objectives[46]Task_List[3]GoStraitToCoord = False
Objectives[46]Task_List[4]Type = WalkTo
Objectives[46]Task_List[4]DestinationX = 1358,458
Objectives[46]Task_List[4]DestinationY = -1513,697
Objectives[46]Task_List[4]DestinationZ = 55,32851
Objectives[46]Task_List[4]Rotation = 109,9995
Objectives[46]Task_List[4]Speed = 3
Objectives[46]Task_List[4]GoStraitToCoord = False
Objectives[46]Task_List[5]Type = WalkTo
Objectives[46]Task_List[5]DestinationX = 1351,622
Objectives[46]Task_List[5]DestinationY = -1479,723
Objectives[46]Task_List[5]DestinationZ = 55,14664
Objectives[46]Task_List[5]Rotation = -0,0004882813
Objectives[46]Task_List[5]Speed = 3
Objectives[46]Task_List[5]GoStraitToCoord = False
Objectives[46]Task_List[6]Type = WalkTo
Objectives[46]Task_List[6]DestinationX = 1383,445
Objectives[46]Task_List[6]DestinationY = -1463,227
Objectives[46]Task_List[6]DestinationZ = 63,39113
Objectives[46]Task_List[6]Rotation = -0,0004882813
Objectives[46]Task_List[6]Speed = 3
Objectives[46]Task_List[6]GoStraitToCoord = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = 1397,54
Objectives[47]positionY = -1557,653
Objectives[47]positionZ = 56,83407
Objectives[47]Cutscenes_Time = 0
Objectives[47]Cutscenes_Trans_Time = 0
Objectives[47]Cutscenes_FOV = 30
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = True
Objectives[47]Cutscenes_Point_At_Position = False
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 10
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Kill the ~r~prisoners~w~.
Objectives[48]Text2 = 
Objectives[48]Type = Kill_Actors
Objectives[48]positionX = 1395,731
Objectives[48]positionY = -1562,185
Objectives[48]positionZ = 55,11666
Objectives[48]KillAll1 = True
Objectives[48]KillAll2 = False
Objectives[48]Kill_Actors_Add_Blips = True
Objectives[48]Kill_Actors_Add_Markers = False
Objectives[48]DropPickups = False
Objectives[48]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Go back to ~g~Boris~w~.
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 1
Objectives[49]ColorR = 255
Objectives[49]ColorG = 255
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 255
Objectives[49]IconColorB = 0
Objectives[49]IconColorA = 255
Objectives[49]positionX = 1400,531
Objectives[49]positionY = -1555,433
Objectives[49]positionZ = 55,7958
Objectives[49]Heading = 189,9995
Objectives[49]Diameter = 1
Objectives[49]minimum_hight = 1
Objectives[49]maximum_hight = 10
Objectives[49]TriggerDistance = 1
Objectives[49]PlaySound = False
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 1
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = 1400,871
Objectives[49]mission_Actors[0]positionY = -1558,134
Objectives[49]mission_Actors[0]positionZ = 56,72966
Objectives[49]mission_Actors[0]Heading = 15,00004
Objectives[49]mission_Actors[0]String_Name = a_m_y_beach_01
Objectives[49]mission_Actors[0]Relationship_Group = Friend
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[49]mission_Actors[0]AlwaysFight = False
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Stationary
Objectives[49]mission_Actors[0]weapon = Unarmed
Objectives[49]mission_Actors[0]Variation = Default
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[49]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[49]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 61
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 1407,006
Objectives[50]positionY = -1558,564
Objectives[50]positionZ = 56,13663
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 2
Objectives[50]Task_List[0]Type = TalkingTask
Objectives[50]Task_List[0]positionX = 1406,755
Objectives[50]Task_List[0]positionY = -1558,429
Objectives[50]Task_List[0]positionZ = 56,6273
Objectives[50]Task_List[0]time = 4
Objectives[50]Task_List[1]Type = GestureAnimationTask
Objectives[50]Task_List[1]positionX = 1406,755
Objectives[50]Task_List[1]positionY = -1558,429
Objectives[50]Task_List[1]positionZ = 56,6273
Objectives[50]Task_List[1]time = 1000
Objectives[50]Task_List[1]animName = gesture_why_left
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = ~g~Boris~w~: My people will be here soon, you may consider going with Dimitri, for your payout.
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = 1406,755
Objectives[51]positionY = -1558,429
Objectives[51]positionZ = 56,1273
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 4
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = 1301,369
Objectives[52]positionY = -1542,986
Objectives[52]positionZ = 46,85494
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 7
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = 
Objectives[53]Type = Timeout_Objective
Objectives[53]positionX = 1296,095
Objectives[53]positionY = -1538,069
Objectives[53]positionZ = 45,8872
Objectives[53]Timeout_Min = 0
Objectives[53]Timeout_Sec = 10
Objectives[53]mission_ActorsCount = 2
Objectives[53]mission_Actors[0]Survive_Number = 0
Objectives[53]mission_Actors[0]Failed_Text = 
Objectives[53]mission_Actors[0]Remove_After = 0
Objectives[53]mission_Actors[0]positionX = 1294,762
Objectives[53]mission_Actors[0]positionY = -1535,63
Objectives[53]mission_Actors[0]positionZ = 46,44764
Objectives[53]mission_Actors[0]Heading = 194,9995
Objectives[53]mission_Actors[0]String_Name = a_m_y_vindouche_01
Objectives[53]mission_Actors[0]Relationship_Group = Neutral
Objectives[53]mission_Actors[0]AddBlip = False
Objectives[53]mission_Actors[0]ShowCone = False
Objectives[53]mission_Actors[0]Invincible = False
Objectives[53]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[0]AlwaysFight = True
Objectives[53]mission_Actors[0]Seeing_Range = 30
Objectives[53]mission_Actors[0]Hearing_Range = 30
Objectives[53]mission_Actors[0]CombatMovement = Offensive
Objectives[53]mission_Actors[0]weapon = Revolver
Objectives[53]mission_Actors[0]Variation = Default
Objectives[53]mission_Actors[0]Task = 99
Objectives[53]mission_Actors[0]Task_Guard_Range = 5
Objectives[53]mission_Actors[0]Task_Stay_In_Range = True
Objectives[53]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[0]Task_Scenario = NONE
Objectives[53]mission_Actors[0]Task_List_Count = 3
Objectives[53]mission_Actors[0]Task_Repeat = False
Objectives[53]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[53]mission_Actors[0]Task_List[0]PositionX = 1292,922
Objectives[53]mission_Actors[0]Task_List[0]PositionY = -1535,816
Objectives[53]mission_Actors[0]Task_List[0]PositionZ = 45,86324
Objectives[53]mission_Actors[0]Task_List[0]Speed = 2
Objectives[53]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[53]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[53]mission_Actors[0]Task_List[1]Type = Drive
Objectives[53]mission_Actors[0]Task_List[1]PositionX = 1335,638
Objectives[53]mission_Actors[0]Task_List[1]PositionY = -1601,442
Objectives[53]mission_Actors[0]Task_List[1]PositionZ = 51,88607
Objectives[53]mission_Actors[0]Task_List[1]Speed = 40
Objectives[53]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[53]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[53]mission_Actors[0]Task_List[1]AvoidVehicles = False
Objectives[53]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[53]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[53]mission_Actors[0]Task_List[1]AvoidObjects = False
Objectives[53]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[53]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[53]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[53]mission_Actors[0]Task_List[1]Reverse = False
Objectives[53]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[53]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[53]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[53]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[53]mission_Actors[0]Task_List[2]Type = Drive
Objectives[53]mission_Actors[0]Task_List[2]PositionX = 1393,739
Objectives[53]mission_Actors[0]Task_List[2]PositionY = -1567,744
Objectives[53]mission_Actors[0]Task_List[2]PositionZ = 55,14587
Objectives[53]mission_Actors[0]Task_List[2]Speed = 40
Objectives[53]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[53]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[53]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[53]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[53]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[53]mission_Actors[0]Task_List[2]AvoidObjects = False
Objectives[53]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[53]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[53]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[53]mission_Actors[0]Task_List[2]Reverse = False
Objectives[53]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[53]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[53]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[53]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[53]mission_Actors[1]Survive_Number = 0
Objectives[53]mission_Actors[1]Failed_Text = 
Objectives[53]mission_Actors[1]Remove_After = 0
Objectives[53]mission_Actors[1]positionX = 1301,273
Objectives[53]mission_Actors[1]positionY = -1538,014
Objectives[53]mission_Actors[1]positionZ = 47,06701
Objectives[53]mission_Actors[1]Heading = 194,9995
Objectives[53]mission_Actors[1]String_Name = a_m_m_business_01
Objectives[53]mission_Actors[1]Relationship_Group = Neutral
Objectives[53]mission_Actors[1]AddBlip = False
Objectives[53]mission_Actors[1]ShowCone = False
Objectives[53]mission_Actors[1]Invincible = False
Objectives[53]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[1]AlwaysFight = True
Objectives[53]mission_Actors[1]Seeing_Range = 30
Objectives[53]mission_Actors[1]Hearing_Range = 30
Objectives[53]mission_Actors[1]CombatMovement = Offensive
Objectives[53]mission_Actors[1]weapon = Revolver
Objectives[53]mission_Actors[1]Variation = Default
Objectives[53]mission_Actors[1]Task = 99
Objectives[53]mission_Actors[1]Task_Guard_Range = 5
Objectives[53]mission_Actors[1]Task_Stay_In_Range = True
Objectives[53]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[1]Task_Scenario = NONE
Objectives[53]mission_Actors[1]Task_List_Count = 3
Objectives[53]mission_Actors[1]Task_Repeat = False
Objectives[53]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[53]mission_Actors[1]Task_List[0]PositionX = 1299,861
Objectives[53]mission_Actors[1]Task_List[0]PositionY = -1539,046
Objectives[53]mission_Actors[1]Task_List[0]PositionZ = 46,70621
Objectives[53]mission_Actors[1]Task_List[0]Speed = 2
Objectives[53]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[53]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[53]mission_Actors[1]Task_List[1]Type = Drive
Objectives[53]mission_Actors[1]Task_List[1]PositionX = 1332,784
Objectives[53]mission_Actors[1]Task_List[1]PositionY = -1612,141
Objectives[53]mission_Actors[1]Task_List[1]PositionZ = 52,02679
Objectives[53]mission_Actors[1]Task_List[1]Speed = 40
Objectives[53]mission_Actors[1]Task_List[1]StopBeforeVehicles = True
Objectives[53]mission_Actors[1]Task_List[1]StopBeforeActors = True
Objectives[53]mission_Actors[1]Task_List[1]AvoidVehicles = False
Objectives[53]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = False
Objectives[53]mission_Actors[1]Task_List[1]AvoidActors = False
Objectives[53]mission_Actors[1]Task_List[1]AvoidObjects = False
Objectives[53]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[53]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[53]mission_Actors[1]Task_List[1]AllowGoingWrongWay = False
Objectives[53]mission_Actors[1]Task_List[1]Reverse = False
Objectives[53]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[53]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[53]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[53]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[53]mission_Actors[1]Task_List[2]Type = Drive
Objectives[53]mission_Actors[1]Task_List[2]PositionX = 1400,167
Objectives[53]mission_Actors[1]Task_List[2]PositionY = -1571,839
Objectives[53]mission_Actors[1]Task_List[2]PositionZ = 55,42754
Objectives[53]mission_Actors[1]Task_List[2]Speed = 40
Objectives[53]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[53]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[53]mission_Actors[1]Task_List[2]AvoidVehicles = False
Objectives[53]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = False
Objectives[53]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[53]mission_Actors[1]Task_List[2]AvoidObjects = False
Objectives[53]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[53]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[53]mission_Actors[1]Task_List[2]AllowGoingWrongWay = False
Objectives[53]mission_Actors[1]Task_List[2]Reverse = False
Objectives[53]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[53]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[53]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[53]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[53]mission_Vehicles = 2
Objectives[53]mission_Vehicles[0]positionX = 1299,991
Objectives[53]mission_Vehicles[0]positionY = -1538,916
Objectives[53]mission_Vehicles[0]positionZ = 46,54114
Objectives[53]mission_Vehicles[0]Heading = 200,9666
Objectives[53]mission_Vehicles[0]Name = Buccaneer
Objectives[53]mission_Vehicles[0]Model = buccaneer
Objectives[53]mission_Vehicles[0]PrimaryColor = MatteOliveDrab
Objectives[53]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[53]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[53]mission_Vehicles[0]HasPearlescent = False
Objectives[53]mission_Vehicles[0]Livery = 0
Objectives[53]mission_Vehicles[0]DirtLevel = 0
Objectives[53]mission_Vehicles[0]LockedForPlayer = False
Objectives[53]mission_Vehicles[0]Locked = False
Objectives[53]mission_Vehicles[0]Alarm = False
Objectives[53]mission_Vehicles[0]HotWired = False
Objectives[53]mission_Vehicles[0]Invincible = False
Objectives[53]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[53]mission_Vehicles[0]Remove_After = 0
Objectives[53]mission_Vehicles[0]Survive_Number = 0
Objectives[53]mission_Vehicles[0]Failed_Text = 
Objectives[53]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[53]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 53
Objectives[53]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[53]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[53]mission_Vehicles[1]positionX = 1292,639
Objectives[53]mission_Vehicles[1]positionY = -1535,309
Objectives[53]mission_Vehicles[1]positionZ = 45,7889
Objectives[53]mission_Vehicles[1]Heading = 202,5714
Objectives[53]mission_Vehicles[1]Name = Cognoscenti 55
Objectives[53]mission_Vehicles[1]Model = cog55
Objectives[53]mission_Vehicles[1]PrimaryColor = MatteOrange
Objectives[53]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[53]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[53]mission_Vehicles[1]HasPearlescent = False
Objectives[53]mission_Vehicles[1]Livery = 0
Objectives[53]mission_Vehicles[1]DirtLevel = 0
Objectives[53]mission_Vehicles[1]LockedForPlayer = False
Objectives[53]mission_Vehicles[1]Locked = False
Objectives[53]mission_Vehicles[1]Alarm = False
Objectives[53]mission_Vehicles[1]HotWired = False
Objectives[53]mission_Vehicles[1]Invincible = False
Objectives[53]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[53]mission_Vehicles[1]Remove_After = 0
Objectives[53]mission_Vehicles[1]Survive_Number = 0
Objectives[53]mission_Vehicles[1]Failed_Text = 
Objectives[53]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[53]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 53
Objectives[53]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[53]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = ~g~Boris~w~: Well. they're here. I hope you'll consider working with us and making a beautiful bussines relationship.
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = 1395,918
Objectives[54]positionY = -1569,468
Objectives[54]positionZ = 54,63029
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 5
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 1403,835
Objectives[55]positionY = -1555,112
Objectives[55]positionZ = 57,16337
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 45
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0,1
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = False
Objectives[55]Cutscenes_Point_At_Position = True
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 0,1
Objectives[55]Cutscenes_Follow_Hieght = 0
Objectives[55]Cutscenes_Follow_Angle = 50
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Teleport_Objective
Objectives[56]Text = 
Objectives[56]positionX = 1399,459
Objectives[56]positionY = -1555,715
Objectives[56]positionZ = 55,746
Objectives[56]ObjectiveRotation = 225
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 1405,848
Objectives[57]positionY = -1553,625
Objectives[57]positionZ = 56,36433
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = False
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 2
Objectives[57]Task_List[0]Type = TalkingTask
Objectives[57]Task_List[0]positionX = 1401,904
Objectives[57]Task_List[0]positionY = -1556,754
Objectives[57]Task_List[0]positionZ = 56,3884
Objectives[57]Task_List[0]time = 5
Objectives[57]Task_List[1]Type = GestureAnimationTask
Objectives[57]Task_List[1]positionX = 1401,904
Objectives[57]Task_List[1]positionY = -1556,754
Objectives[57]Task_List[1]positionZ = 56,3884
Objectives[57]Task_List[1]time = 1000
Objectives[57]Task_List[1]animName = gesture_bring_it_on
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = ~g~Boris~w~: So, this is our goodbye. You need to go with Dimitri to get your cash.
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 1406,397
Objectives[58]positionY = -1553,076
Objectives[58]positionZ = 56,4381
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 5
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 1403,432
Objectives[59]positionY = -1550,035
Objectives[59]positionZ = 56,35453
Objectives[59]SetPlayerActor_Use_Player = True
Objectives[59]SetPlayerActor_Player_Controllable = False
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = False
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = TalkingTask
Objectives[59]Task_List[0]positionX = 1403,432
Objectives[59]Task_List[0]positionY = -1550,035
Objectives[59]Task_List[0]positionZ = 56,85453
Objectives[59]Task_List[0]time = 5
Objectives[59]Task_List[1]Type = GestureAnimationTask
Objectives[59]Task_List[1]positionX = 1403,432
Objectives[59]Task_List[1]positionY = -1550,035
Objectives[59]Task_List[1]positionZ = 56,85453
Objectives[59]Task_List[1]time = 1000
Objectives[59]Task_List[1]animName = gesture_me
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~b~Leon~w~: You know what? I've made up my mind. I'll join you with pleasure.
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 1403,432
Objectives[60]positionY = -1550,035
Objectives[60]positionZ = 56,35453
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 4
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 1409,702
Objectives[61]positionY = -1551,015
Objectives[61]positionZ = 56,81651
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = False
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 2
Objectives[61]Task_List[0]Type = TalkingTask
Objectives[61]Task_List[0]positionX = 1400,124
Objectives[61]Task_List[0]positionY = -1557,03
Objectives[61]Task_List[0]positionZ = 56,23331
Objectives[61]Task_List[0]time = 5
Objectives[61]Task_List[1]Type = GestureAnimationTask
Objectives[61]Task_List[1]positionX = 1400,124
Objectives[61]Task_List[1]positionY = -1557,03
Objectives[61]Task_List[1]positionZ = 56,23331
Objectives[61]Task_List[1]time = 1000
Objectives[61]Task_List[1]animName = gesture_you_soft
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = ~g~Boris~w~: Well, this will be the begining of a good bussines relationship.
Objectives[62]Type = Timeout_Objective
Objectives[62]positionX = 1408,527
Objectives[62]positionY = -1552,374
Objectives[62]positionZ = 56,64302
Objectives[62]Timeout_Min = 0
Objectives[62]Timeout_Sec = 5
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = 1408,318
Objectives[63]positionY = -1549,172
Objectives[63]positionZ = 57,83689
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 1
Objectives[63]mission_Actors[0]Survive_Number = 0
Objectives[63]mission_Actors[0]Failed_Text = 
Objectives[63]mission_Actors[0]Remove_After = 0
Objectives[63]mission_Actors[0]positionX = -2168,831
Objectives[63]mission_Actors[0]positionY = -390,0417
Objectives[63]mission_Actors[0]positionZ = 13,32341
Objectives[63]mission_Actors[0]Heading = 120
Objectives[63]mission_Actors[0]String_Name = a_m_y_vindouche_01
Objectives[63]mission_Actors[0]Relationship_Group = Neutral
Objectives[63]mission_Actors[0]AddBlip = False
Objectives[63]mission_Actors[0]ShowCone = False
Objectives[63]mission_Actors[0]Invincible = False
Objectives[63]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[0]AlwaysFight = True
Objectives[63]mission_Actors[0]Seeing_Range = 30
Objectives[63]mission_Actors[0]Hearing_Range = 30
Objectives[63]mission_Actors[0]CombatMovement = Offensive
Objectives[63]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[63]mission_Actors[0]Variation = Default
Objectives[63]mission_Actors[0]Task = 0
Objectives[63]mission_Actors[0]Task_Guard_Range = 5
Objectives[63]mission_Actors[0]Task_Stay_In_Range = True
Objectives[63]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[0]Task_Scenario = NONE
Objectives[63]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[63]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[63]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 72
Objectives[63]mission_Vehicles = 5
Objectives[63]mission_Vehicles[0]positionX = -2165,954
Objectives[63]mission_Vehicles[0]positionY = -392,1649
Objectives[63]mission_Vehicles[0]positionZ = 12,69146
Objectives[63]mission_Vehicles[0]Heading = 259,9856
Objectives[63]mission_Vehicles[0]Name = Buccaneer
Objectives[63]mission_Vehicles[0]Model = buccaneer
Objectives[63]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[63]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[0]HasPearlescent = False
Objectives[63]mission_Vehicles[0]Livery = 0
Objectives[63]mission_Vehicles[0]DirtLevel = 0
Objectives[63]mission_Vehicles[0]LockedForPlayer = False
Objectives[63]mission_Vehicles[0]Locked = False
Objectives[63]mission_Vehicles[0]Alarm = False
Objectives[63]mission_Vehicles[0]HotWired = False
Objectives[63]mission_Vehicles[0]Invincible = False
Objectives[63]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[0]Remove_After = 0
Objectives[63]mission_Vehicles[0]Survive_Number = 0
Objectives[63]mission_Vehicles[0]Failed_Text = 
Objectives[63]mission_Vehicles[1]positionX = -2159,087
Objectives[63]mission_Vehicles[1]positionY = -380,8923
Objectives[63]mission_Vehicles[1]positionZ = 12,7138
Objectives[63]mission_Vehicles[1]Heading = 205,8384
Objectives[63]mission_Vehicles[1]Name = Washington
Objectives[63]mission_Vehicles[1]Model = washington
Objectives[63]mission_Vehicles[1]PrimaryColor = MetallicPuebloBeige
Objectives[63]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[1]HasPearlescent = False
Objectives[63]mission_Vehicles[1]Livery = 0
Objectives[63]mission_Vehicles[1]DirtLevel = 0
Objectives[63]mission_Vehicles[1]LockedForPlayer = False
Objectives[63]mission_Vehicles[1]Locked = False
Objectives[63]mission_Vehicles[1]Alarm = False
Objectives[63]mission_Vehicles[1]HotWired = False
Objectives[63]mission_Vehicles[1]Invincible = False
Objectives[63]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[1]Remove_After = 0
Objectives[63]mission_Vehicles[1]Survive_Number = 0
Objectives[63]mission_Vehicles[1]Failed_Text = 
Objectives[63]mission_Vehicles[2]positionX = -2162,512
Objectives[63]mission_Vehicles[2]positionY = -407,0282
Objectives[63]mission_Vehicles[2]positionZ = 12,90811
Objectives[63]mission_Vehicles[2]Heading = 119,9707
Objectives[63]mission_Vehicles[2]Name = Asterope
Objectives[63]mission_Vehicles[2]Model = asterope
Objectives[63]mission_Vehicles[2]PrimaryColor = MetallicPuebloBeige
Objectives[63]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[2]HasPearlescent = False
Objectives[63]mission_Vehicles[2]Livery = 0
Objectives[63]mission_Vehicles[2]DirtLevel = 0
Objectives[63]mission_Vehicles[2]LockedForPlayer = False
Objectives[63]mission_Vehicles[2]Locked = False
Objectives[63]mission_Vehicles[2]Alarm = False
Objectives[63]mission_Vehicles[2]HotWired = False
Objectives[63]mission_Vehicles[2]Invincible = False
Objectives[63]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[2]Remove_After = 0
Objectives[63]mission_Vehicles[2]Survive_Number = 0
Objectives[63]mission_Vehicles[2]Failed_Text = 
Objectives[63]mission_Vehicles[3]positionX = -2192,839
Objectives[63]mission_Vehicles[3]positionY = -379,2077
Objectives[63]mission_Vehicles[3]positionZ = 12,76977
Objectives[63]mission_Vehicles[3]Heading = 159,9687
Objectives[63]mission_Vehicles[3]Name = Emperor
Objectives[63]mission_Vehicles[3]Model = emperor
Objectives[63]mission_Vehicles[3]PrimaryColor = MetallicPuebloBeige
Objectives[63]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[3]HasPearlescent = False
Objectives[63]mission_Vehicles[3]Livery = 0
Objectives[63]mission_Vehicles[3]DirtLevel = 0
Objectives[63]mission_Vehicles[3]LockedForPlayer = False
Objectives[63]mission_Vehicles[3]Locked = False
Objectives[63]mission_Vehicles[3]Alarm = False
Objectives[63]mission_Vehicles[3]HotWired = False
Objectives[63]mission_Vehicles[3]Invincible = False
Objectives[63]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[3]Remove_After = 0
Objectives[63]mission_Vehicles[3]Survive_Number = 0
Objectives[63]mission_Vehicles[3]Failed_Text = 
Objectives[63]mission_Vehicles[4]positionX = -2179,983
Objectives[63]mission_Vehicles[4]positionY = -395,2245
Objectives[63]mission_Vehicles[4]positionZ = 12,81329
Objectives[63]mission_Vehicles[4]Heading = 224,7506
Objectives[63]mission_Vehicles[4]Name = Emperor
Objectives[63]mission_Vehicles[4]Model = emperor2
Objectives[63]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[63]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[4]HasPearlescent = False
Objectives[63]mission_Vehicles[4]Livery = 0
Objectives[63]mission_Vehicles[4]DirtLevel = 0
Objectives[63]mission_Vehicles[4]LockedForPlayer = False
Objectives[63]mission_Vehicles[4]Locked = False
Objectives[63]mission_Vehicles[4]Alarm = False
Objectives[63]mission_Vehicles[4]HotWired = False
Objectives[63]mission_Vehicles[4]Invincible = False
Objectives[63]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[4]Remove_After = 0
Objectives[63]mission_Vehicles[4]Survive_Number = 0
Objectives[63]mission_Vehicles[4]Failed_Text = 
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Teleport_Objective
Objectives[64]Text = 
Objectives[64]positionX = -2171,811
Objectives[64]positionY = -392,7178
Objectives[64]positionZ = 12,36767
Objectives[64]ObjectiveRotation = 280
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Cutscenes_Objective
Objectives[65]Text = 
Objectives[65]positionX = -2170,373
Objectives[65]positionY = -395,5801
Objectives[65]positionZ = 13,39859
Objectives[65]Cutscenes_Time = 0
Objectives[65]Cutscenes_Trans_Time = 0
Objectives[65]Cutscenes_FOV = 45
Objectives[65]Cutscenes_Shake = Hand
Objectives[65]Cutscenes_Amplitude = 0,1
Objectives[65]Cutscenes_FadeOut = False
Objectives[65]Cutscenes_FadeIn = False
Objectives[65]Cutscenes_End = False
Objectives[65]Cutscenes_Point_At_Position = True
Objectives[65]Cutscenes_Point_At_Player = False
Objectives[65]Cutscenes_Point_At_Actor = False
Objectives[65]Cutscenes_Point_At_Vehicle = False
Objectives[65]Cutscenes_Follow_Player = False
Objectives[65]Cutscenes_Follow_Actor = False
Objectives[65]Cutscenes_Follow_Vehicle = False
Objectives[65]Cutscenes_Follow_Distancee = 0,1
Objectives[65]Cutscenes_Follow_Hieght = 0
Objectives[65]Cutscenes_Follow_Angle = 180
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = -2171,823
Objectives[66]positionY = -396,2523
Objectives[66]positionZ = 12,36734
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = False
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 1
Objectives[66]Task_List[0]Type = TalkingTask
Objectives[66]Task_List[0]positionX = -2169,571
Objectives[66]Task_List[0]positionY = -395,4335
Objectives[66]Task_List[0]positionZ = 12,8576
Objectives[66]Task_List[0]time = 5
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = ~r~Dimitri~w~: Here we are. Go inside to get the money.
Objectives[67]Type = Timeout_Objective
Objectives[67]positionX = -2169,571
Objectives[67]positionY = -395,4335
Objectives[67]positionZ = 12,3576
Objectives[67]Timeout_Min = 0
Objectives[67]Timeout_Sec = 4
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -2169,735
Objectives[68]positionY = -396,9763
Objectives[68]positionZ = 12,36446
Objectives[68]SetPlayerActor_Use_Player = True
Objectives[68]SetPlayerActor_Player_Controllable = False
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = False
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 4
Objectives[68]Task_List[0]Type = WalkTo
Objectives[68]Task_List[0]DestinationX = -2171,938
Objectives[68]Task_List[0]DestinationY = -392,9614
Objectives[68]Task_List[0]DestinationZ = 12,8682
Objectives[68]Task_List[0]Rotation = 134,9919
Objectives[68]Task_List[0]Speed = 1
Objectives[68]Task_List[0]GoStraitToCoord = False
Objectives[68]Task_List[1]Type = WalkTo
Objectives[68]Task_List[1]DestinationX = -2178,472
Objectives[68]Task_List[1]DestinationY = -399,8186
Objectives[68]Task_List[1]DestinationZ = 12,79817
Objectives[68]Task_List[1]Rotation = 134,9919
Objectives[68]Task_List[1]Speed = 1
Objectives[68]Task_List[1]GoStraitToCoord = False
Objectives[68]Task_List[2]Type = WalkTo
Objectives[68]Task_List[2]DestinationX = -2181,271
Objectives[68]Task_List[2]DestinationY = -399,6402
Objectives[68]Task_List[2]DestinationZ = 12,82665
Objectives[68]Task_List[2]Rotation = 49,9919
Objectives[68]Task_List[2]Speed = 1
Objectives[68]Task_List[2]GoStraitToCoord = False
Objectives[68]Task_List[3]Type = WalkTo
Objectives[68]Task_List[3]DestinationX = -2182,462
Objectives[68]Task_List[3]DestinationY = -396,9707
Objectives[68]Task_List[3]DestinationZ = 12,87233
Objectives[68]Task_List[3]Rotation = -40,0081
Objectives[68]Task_List[3]Speed = 1
Objectives[68]Task_List[3]GoStraitToCoord = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Timeout_Objective
Objectives[69]positionX = -2169,724
Objectives[69]positionY = -393,1185
Objectives[69]positionZ = 12,35852
Objectives[69]Timeout_Min = 0
Objectives[69]Timeout_Sec = 5
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -2173,782
Objectives[70]positionY = -398,807
Objectives[70]positionZ = 12,30589
Objectives[70]SetPlayerActor_Use_Player = True
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = False
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = False
Objectives[70]Int_Task = 0
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]mission_ActorsCount = 7
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 0
Objectives[70]mission_Actors[0]positionX = -2162,948
Objectives[70]mission_Actors[0]positionY = -408,9323
Objectives[70]mission_Actors[0]positionZ = 13,39664
Objectives[70]mission_Actors[0]Heading = 44,99189
Objectives[70]mission_Actors[0]String_Name = a_m_y_vindouche_01
Objectives[70]mission_Actors[0]Relationship_Group = Enemy1
Objectives[70]mission_Actors[0]AddBlip = False
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = False
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = AssaultRifle
Objectives[70]mission_Actors[0]Variation = Default
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 0
Objectives[70]mission_Actors[1]positionX = -2156,929
Objectives[70]mission_Actors[1]positionY = -381,5326
Objectives[70]mission_Actors[1]positionZ = 13,19921
Objectives[70]mission_Actors[1]Heading = 114,9919
Objectives[70]mission_Actors[1]String_Name = a_m_y_stwhi_02
Objectives[70]mission_Actors[1]Relationship_Group = Enemy1
Objectives[70]mission_Actors[1]AddBlip = False
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = False
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 30
Objectives[70]mission_Actors[1]Hearing_Range = 30
Objectives[70]mission_Actors[1]CombatMovement = Defensive
Objectives[70]mission_Actors[1]weapon = AssaultSMG
Objectives[70]mission_Actors[1]Variation = Random
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Actors[2]Survive_Number = 0
Objectives[70]mission_Actors[2]Failed_Text = 
Objectives[70]mission_Actors[2]Remove_After = 0
Objectives[70]mission_Actors[2]positionX = -2158,771
Objectives[70]mission_Actors[2]positionY = -378,5906
Objectives[70]mission_Actors[2]positionZ = 13,15741
Objectives[70]mission_Actors[2]Heading = 124,9919
Objectives[70]mission_Actors[2]String_Name = a_m_y_skater_01
Objectives[70]mission_Actors[2]Relationship_Group = Enemy1
Objectives[70]mission_Actors[2]AddBlip = False
Objectives[70]mission_Actors[2]ShowCone = False
Objectives[70]mission_Actors[2]Invincible = False
Objectives[70]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[2]AlwaysFight = True
Objectives[70]mission_Actors[2]Seeing_Range = 30
Objectives[70]mission_Actors[2]Hearing_Range = 30
Objectives[70]mission_Actors[2]CombatMovement = Offensive
Objectives[70]mission_Actors[2]weapon = CombatPDW
Objectives[70]mission_Actors[2]Variation = Random
Objectives[70]mission_Actors[2]Task = 0
Objectives[70]mission_Actors[2]Task_Guard_Range = 5
Objectives[70]mission_Actors[2]Task_Stay_In_Range = True
Objectives[70]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[2]Task_Scenario = NONE
Objectives[70]mission_Actors[3]Survive_Number = 0
Objectives[70]mission_Actors[3]Failed_Text = 
Objectives[70]mission_Actors[3]Remove_After = 0
Objectives[70]mission_Actors[3]positionX = -2189,116
Objectives[70]mission_Actors[3]positionY = -409,9063
Objectives[70]mission_Actors[3]positionZ = 13,17842
Objectives[70]mission_Actors[3]Heading = 284,9919
Objectives[70]mission_Actors[3]String_Name = a_m_y_salton_01
Objectives[70]mission_Actors[3]Relationship_Group = Enemy1
Objectives[70]mission_Actors[3]AddBlip = False
Objectives[70]mission_Actors[3]ShowCone = False
Objectives[70]mission_Actors[3]Invincible = False
Objectives[70]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[3]AlwaysFight = True
Objectives[70]mission_Actors[3]Seeing_Range = 30
Objectives[70]mission_Actors[3]Hearing_Range = 30
Objectives[70]mission_Actors[3]CombatMovement = Defensive
Objectives[70]mission_Actors[3]weapon = Pistol
Objectives[70]mission_Actors[3]Variation = Random
Objectives[70]mission_Actors[3]Task = 0
Objectives[70]mission_Actors[3]Task_Guard_Range = 5
Objectives[70]mission_Actors[3]Task_Stay_In_Range = True
Objectives[70]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[3]Task_Scenario = NONE
Objectives[70]mission_Actors[4]Survive_Number = 0
Objectives[70]mission_Actors[4]Failed_Text = 
Objectives[70]mission_Actors[4]Remove_After = 0
Objectives[70]mission_Actors[4]positionX = -2187,763
Objectives[70]mission_Actors[4]positionY = -410,2991
Objectives[70]mission_Actors[4]positionZ = 13,1276
Objectives[70]mission_Actors[4]Heading = 344,9919
Objectives[70]mission_Actors[4]String_Name = a_m_y_salton_01
Objectives[70]mission_Actors[4]Relationship_Group = Enemy1
Objectives[70]mission_Actors[4]AddBlip = False
Objectives[70]mission_Actors[4]ShowCone = False
Objectives[70]mission_Actors[4]Invincible = False
Objectives[70]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[4]AlwaysFight = True
Objectives[70]mission_Actors[4]Seeing_Range = 30
Objectives[70]mission_Actors[4]Hearing_Range = 30
Objectives[70]mission_Actors[4]CombatMovement = Offensive
Objectives[70]mission_Actors[4]weapon = Pistol
Objectives[70]mission_Actors[4]Variation = Random
Objectives[70]mission_Actors[4]Task = 0
Objectives[70]mission_Actors[4]Task_Guard_Range = 5
Objectives[70]mission_Actors[4]Task_Stay_In_Range = True
Objectives[70]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[4]Task_Scenario = NONE
Objectives[70]mission_Actors[5]Survive_Number = 0
Objectives[70]mission_Actors[5]Failed_Text = 
Objectives[70]mission_Actors[5]Remove_After = 0
Objectives[70]mission_Actors[5]positionX = -2200,814
Objectives[70]mission_Actors[5]positionY = -379,3769
Objectives[70]mission_Actors[5]positionZ = 14,08789
Objectives[70]mission_Actors[5]Heading = 309,9919
Objectives[70]mission_Actors[5]String_Name = a_m_y_salton_01
Objectives[70]mission_Actors[5]Relationship_Group = Enemy1
Objectives[70]mission_Actors[5]AddBlip = False
Objectives[70]mission_Actors[5]ShowCone = False
Objectives[70]mission_Actors[5]Invincible = False
Objectives[70]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[5]AlwaysFight = True
Objectives[70]mission_Actors[5]Seeing_Range = 30
Objectives[70]mission_Actors[5]Hearing_Range = 30
Objectives[70]mission_Actors[5]CombatMovement = Offensive
Objectives[70]mission_Actors[5]weapon = Pistol
Objectives[70]mission_Actors[5]Variation = Random
Objectives[70]mission_Actors[5]Task = 0
Objectives[70]mission_Actors[5]Task_Guard_Range = 5
Objectives[70]mission_Actors[5]Task_Stay_In_Range = True
Objectives[70]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[5]Task_Scenario = NONE
Objectives[70]mission_Actors[6]Survive_Number = 0
Objectives[70]mission_Actors[6]Failed_Text = 
Objectives[70]mission_Actors[6]Remove_After = 0
Objectives[70]mission_Actors[6]positionX = -2191,047
Objectives[70]mission_Actors[6]positionY = -379,5527
Objectives[70]mission_Actors[6]positionZ = 13,24058
Objectives[70]mission_Actors[6]Heading = 249,9919
Objectives[70]mission_Actors[6]String_Name = a_m_y_salton_01
Objectives[70]mission_Actors[6]Relationship_Group = Enemy1
Objectives[70]mission_Actors[6]AddBlip = False
Objectives[70]mission_Actors[6]ShowCone = False
Objectives[70]mission_Actors[6]Invincible = False
Objectives[70]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[6]AlwaysFight = True
Objectives[70]mission_Actors[6]Seeing_Range = 30
Objectives[70]mission_Actors[6]Hearing_Range = 30
Objectives[70]mission_Actors[6]CombatMovement = Offensive
Objectives[70]mission_Actors[6]weapon = PumpShotgun
Objectives[70]mission_Actors[6]Variation = Random
Objectives[70]mission_Actors[6]Task = 0
Objectives[70]mission_Actors[6]Task_Guard_Range = 5
Objectives[70]mission_Actors[6]Task_Stay_In_Range = True
Objectives[70]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[6]Task_Scenario = NONE
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = -2173,782
Objectives[71]positionY = -398,807
Objectives[71]positionZ = 13,34339
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 0
Objectives[71]Cutscenes_FOV = 30
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = True
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 10
Objectives[71]Cutscenes_Follow_Hieght = 1
Objectives[71]Cutscenes_Follow_Angle = 0
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -2170,431
Objectives[72]positionY = -389,0747
Objectives[72]positionZ = 12,31882
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = True
Objectives[72]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = False
Objectives[72]Int_Task = 0
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = ~r~Dimitri~w~: Mr Boris sends his kind regards for you!  Kill the ~r~Russians~w~!
Objectives[73]Text2 = 
Objectives[73]Type = Kill_Actors
Objectives[73]positionX = -2173,141
Objectives[73]positionY = -388,8546
Objectives[73]positionZ = 12,32814
Objectives[73]KillAll1 = True
Objectives[73]KillAll2 = False
Objectives[73]Kill_Actors_Add_Blips = True
Objectives[73]Kill_Actors_Add_Markers = True
Objectives[73]DropPickups = False
Objectives[73]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = ~b~Leon~w~: Jesus, that's why you shouldn't trust any russians...
Objectives[74]Type = Timeout_Objective
Objectives[74]positionX = -2178,899
Objectives[74]positionY = -393,5425
Objectives[74]positionZ = 12,2562
Objectives[74]Timeout_Min = 0
Objectives[74]Timeout_Sec = 5
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = ~b~Leon~w~: I need to leave before someone calls the cops.
Objectives[75]Type = Timeout_Objective
Objectives[75]positionX = -2179,752
Objectives[75]positionY = -390,6942
Objectives[75]positionZ = 12,3194
Objectives[75]Timeout_Min = 0
Objectives[75]Timeout_Sec = 5
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = Leave the ~y~area~w~.
Objectives[76]Type = Leave_Area
Objectives[76]positionX = -2178,935
Objectives[76]positionY = -391,6313
Objectives[76]positionZ = 12,29535
Objectives[76]Leave_Area_Distance = 100
Objectives[76]Leave_Area_Use_Objective_Position = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

